You can even compensate for range when aiming down the sights or scope. On top of this, aim sway is a factor for all weapons, and aim sway increases when you’re fatigued or wounded. Weapons are highly authentic for each side, as much research had gone into them and this engine is known for its realistic ballistic physics. The scale of some of them are rivaled only by the ArmA games. There are many detailed mission briefings throughout both campaigns.īrief cutscenes will be encountered as well, but don’t expect any epic cinematic campaigns.īelow shows the included maps. Here is the complete server browser, something which sadly isn’t common these days but was common many years ago.Ī typical dialogue before the action begins. These scenarios and the campaign can be played by yourself, or cooperatively online with up to and over 32 players. It also includes three scenarios, or shorter missions, one of which is a showcase of all character models, vehicles, and equipment. This is great, as I prefer authentic voice acting. Not only does it have two campaigns (Soviet and German), but there are two versions of each of those campaigns – English voice over, and authentic ones (Russian and German respectively). Iron Front: Liberation 1944 consists of far more content than your average shooter. No FOV slider is included, or needed since this is supposed to be a realistic game.ĭifficulty parameters can even be adjusted. Head bob is adjustable as well, and like ArmA 2, is realistic headbob which looks incredible. Increase it a little bit such as here, for more realism. Increasing it lets your gun move around freely. Lowering it all the way makes it like a normal FPS, in which your gun is always centered on your screen. “Aiming deadzone” refers to the amount screenspace in which you can aim, before the camera moves. The options menu lets you change the language, enable or disable subtitles, and change the blood amount. The control configuration also lets you know if any key or key combo is already in use. Thankfully mouse smoothing can be raised or lowered. Customization is far above the norm – you can change each key binding like usual, but this game lets you assign various key combinations to each function. Here is where Iron Front, just like ArmA 2, really shines in the beginning. You can’t manually choose your speaker type, though. Several different audio options are present, which are standard.
#IRON FRONT LIBERATION 1944 FOR THE FATHERLAND 5 DRIVER#
I personally play on a mix of normal, high, and very high settings with driver FXAA enabled instead of in-game MSAA, since this is the hardest game to run after ArmA 2. You’ll see that some of my images have SSAO on, while others don’t. Change ambient occlusion usage to Yes, and change ambient occlusion compatibility to the ArmA 2/ArmA 3 setting. To enable SSAO, you must use NVIDIA Inspector or something similar and modify the driver profile for Iron Front. One thing that should be noted is that screen space ambient occlusion (SSAO) is not enabled by default in this game, and there is no way to turn it on in-game. To give you a better perspective, 164 km^2 is over 4x the size of Skyrim which is about 38 km^2.Īs you can see, there are many different 3D graphics options.
Two of them are huge, easily on the same scale as the 164 km^2 “Takistan” Map found in ArmA 2: Operation Arrowhead. Four maps are included which is quite a lot for a game of this size. Both German and Soviet campaigns are playable, and the game takes you across Poland and Ukraine. This is much better than the usual $50-$60 FPS, which doesn’t have nearly as much content as Iron Front.Īs the name indicates, it is set during WWII on the Eastern front. The retail price is $29.99, although Steam has an offer of $26.99 until June 1. First ImpressionsĪs far as I know, Iron Front: Liberation 1944 is only available on Steam and on Bohemia’s online store. Lets see if Iron Front, one of the only non-Bohemia games of the same genre, can also impress. Some of us here at GND were more than impressed by ArmA 2 and its expansions. Games like Iron Front should definitely be played, just to see how the FPS genre should advance (at least in the military/war theme). But don’t let this scare you off, it isn’t too hard to adapt to and it’s hardly clunky by any means.
From the ballistic physics to the command system, the way fatigue is factored in, and even the movement feels different than your normal FPS. Some have a hard time understanding how Iron Front can be so much different than the traditional FPS. If you have never played any of their games, you’re in for a totally new experience compared to other military themed FPS. At this point, the only similar games are those from Bohemia Interactive Studio. V It is an authentic WWII FPS that falls into the category of “simulator”.